Ok so here is where I am going to post all the PSA mission guides that are STIL avalible to all by the EPF HQ by entering the Tube transport.
Mission 1: Case of the Mission Puffles
Talk to Aunt Artic. Keep clicking the top option (the only one avalible) until she describes them.
Use your map to head on over to the ice rink. Look to the right. Grab the photos and go back to Aunt Artics house.
Show her the pictures. Then go to the pet shop. Find the puffle house (its brown and looks like a dog house) click on the note. It says “G has ____________ pairs of socks.” ________ means it has a deffrent number for each penguin who accepts the mission.
Go to the sport shop. Talk to G and say you need to see some items then say do you have and “special Items”. Then enter the number of socks it says from the note you found.
Say may i see some gadgets. Take the rope and the life ring shooter. Head to the ice berg. Use the life rign shooter on the penguins stranded on the ice berg. Take LARGE NOTICE OF THE WIND. Rescue all the penguins. Talk to the green penguin.
Move to the ski hill. Click on the telescope. Then talk to the penguin say you can fix it and use your wrench “in the spy phone where it says tools click on it.
Grab the wrench use it on the telescope. Look in the telescope and look to your left. See the green one??
Go to the tallest mountain and grapple with the rope on the mountain. Say “You must be one of Aunt Arctics puffles” Say lets take you home to aunt artic.
Keep talking to her and the mission will end. Get the medal and the thank you card.
Mission 2: G’s secret Mission
Talk to G. Say you are here to recive your mission. Click on him again and say the word is “mogul”.
Say yes i am ready. After G is done gabbing grab the sled and put it in your inventory. Go to ski hill and look around the back where the post is and find the slope named “test run”.
Use the sled on the run. It doesnt matter how far you go with the sled you crash into a great big log in the end anyways but it is quite fun to go all the way though.
Grab the survial guide in front of you. Go all the way left and grab the rope. Go back where you found the guide and go to the bush. Grab 3 berries. Go to the stump. Click on the puffles. Once the black puffle is left, feed him a berry. He turns red and goes crazy.
Look to your left and go that way. Grab the ski out of the bush. Go back to the stump. Then to the bush. THEN to the left path where the river is. Use the ski and the rope to make a “pole”. Grab another berry and attach it on the rod.
Use it in the river. Put everthing in your inventory. Go right and pick up the log. Go to the bush and look a little left. You should see a tree with a handle in it. Shake the tree at the base of the tree a couple of times. Grab the pot. Go back to the river and use the pot in the river.
Go towards the cave with bushes in front. Go in. Go to the back of the cave. Click on the far right rock.
Set the log on it. Take the survival guide and use it on the log. Feed the puffle your last berry. He lights the fire. Grab the fish and the pot of water and put it on the fire. Eat and drink.
You go to sleep. Wake up and go outside. Talk to jet pack dude. Talk to him and you will go back and explain things to G.
MISSION ENDED
Mission 3: Case of the Mission Coins
Talk to the green penguin in front of you. Seclet the first option in all conversations.
The penguin closes the vault. You soon figure out that he has locked it and he does not remember the code. After talkings, head up stairs to the office.
Go to the right untill you reach the couch. Click underneath the couch. Pick up the paper clip and the disk.
Head back to the computer. Press the “ON” button and put the disk in the disk drive. (the disk slot)
CLick Files. and go to “Combination_number” The code is diffrent every time to you better write it down.
Head down stairs and talk to the rookie agent. Say you found the combonation. Click near the RED button. ender the code there clock wise.
Press confirm. Go inside and click on the gold coins near the celing. Keep talking to him untill you phone rings. Meet G in the HQ.
Talk to G. Watch the clip of the gift shop. Keep talking to G untill it is ended.
Look in the drawer he opned. Find the key that says “roof top” You dont have to decode them just look for a key with excatly 7 letters in it.
Head to the gift shop again and go up stairs. Look a little left untill you see a door saying “roof top”. Use the key and BAM you’re in!
Go out and look at the power box. Left of it is a peice of white fur in the drain. Pick it up. Then get out your spy phone and click “Tools”. Get the wrench and use it on the “Powa Box”.
Look inside it and take the paper clip out of your invetory and use it in the box.
Go down stairs. Look into the safe. CLick on the coins. Talk to the rookie again. After that go to G in the HQ.
Tell him there was a magnet on the roof. And that you found white fibers. Give them to him.
Say to him that you will accept his mission if fixing the night club. Go to the night club ONce you see that it is dark go back to G and say its pitch black. Go to the map and take the goggles on the table. Go back to the night club.
Turn the flashlight on. look to the right untill you see a speaker. Click on the speaker and head into the boiler room. Look for the power box. Look on the directions on the box. (or just randomly click all over the place) Follow them and the power should come on.
Go back to HQ Talk to G and say youre done. Get your items
Mission 4:
Talk to G.
Go into the Gadget Room.
Go to the left.
Pick up the Life Preserver Shooter.
Go to the Ski Village.
Pick up the white fur beside the lift.
Go into the Ski Lodge.
Go to the right.
Pick up the Fishing Rod that’s beside the Ice Fishing door.
Put the Fishing Rod with the Live Preserver Shooter. You have made something! Good for you!
Go to the Sport Shop.
Go to the right.
Click the belt on a winking penguin model.
Go to the Lighthouse.
Go to the right.
Pick up the piece of rope that’s on the boat.
Put that with the Fishing Rod Shooter thing.
Yay! You’ve made a Penguin Rescuer thing!
Go to the Beacon.
Get the Spanner from your Spy Phone.
Unscrew the telescope from the railing.
Put the telescope in your inventory.
Go to the Sport Shop again.
Go into Gary’s Room.
Put the telescope on the tripod near a window in Gary’s Room.
Click the telescope.
Memorise the paths that lead to the penguins.
Go to the Ski Mountain.
Go down Ridge Run.
Go down the paths that you saw in the telescope. Go down the right paths until you get to a broken fence.
Click the Penguin Rescuer on the hole in the fence.
Brake the branch over the right with the Tube.
Pick up the Penguin on the tree first.
Now pick up the penguin on the left.
Now put a penguin back on the tree.
The tree is bent so now you can get to the penguin under the tree.
Pick up the penguin you left on the tree.
Put all three penguins on the edge with the rock on it.
The rock will fall on the sled that the last penguin is stuck in.
Pick up the three penguins on the edge.
Pick up the last penguin that bounced off the sled.
When you rescued all 4 penguins go to the Ski Village.
Talk to the crying brown penguin.
Get the belt you took out of your inventory & click the ski lift.
The belt fixes the ski lift!
The brown penguin is really happy now!
Go to the Ski Hill.
Talk to G.
Give him the white fur.
Get the medal & the Handy Penguin Award. Read the letter (you can’t get the letter because it explodes). Game over.
Mission 5:
Talk to G.
Pink fur is stuck in his Furensic Analyzer 3000. (The suitcase beside him.)
Get the comb out of your spy phone & comb the pink fur.
The fur belongs to a pink puffle.
G will now give you a bit of white fur. Put that into the Furensic Analyzer 3000.
On the second scan, Hot Chocolate, Hot Sauce & Jet Pack Fuel will appear.
Go to the Pizza Parlor. Talk to the guy cleaning the floor.
Take a bottle of Hot Sauce & a bottle of Chocolate Sauce.
Talk to the penguin again. He’ll ask you to bring the pizza on the counter to a penguin at the Ski Lodge.
Take the pizza & go to the Ski Lodge.
Go through the Ice Fishing door.
Give the pizza to the penguin fishing.
Go to the Coffee Shop. Talk to the penguin behind the counter.
Look at the drawing he did of the monster.
Talk to him again. Ask him for Hot Chocolate.
The machine is broken. Get your spanner from your spy phone & fix the tube on the right for the milk.
Put the mug under the ‘press for hot chocolate’ button.
Put the Chocolate Sauce into the ‘insert chocolate’ bowl at the top.
Click the switch on the side to turn up the heat.
Click the button that says ‘press for hot chocolate’.
Put the mug into your inventory.
Go back the the Gadget Room. Take the AC 1000.
Go to the Beacon. Go over the launch pad.
Get the AC 1000 and fan the balloon over to you.
Cut the fuel off the balloon with the scissors in your inventory.
Pick up the fuel & go back the the Gadget Room.
Go back to the Furensic Analyzer 3000.
Put the Hot Sauce into the thing beside it.
Then put the Hot Chocolate in.
Then put the Jet Pack Fuel in.
Pick up the glasses on the thing beside the Furensic Analyzer 3000.
Go to the Ski Lodge. Put on the glasses.
Go into the Ice Fishing door again.
Aaaaah! A monster! Go back into the Ski Lodge & pick up the candle on the wall.
Go to the Beach. Pick up the net beside the Lighthouse.
Go to the lighthouse. Pick up the rope on the boat from mission 4.
Put the rope on the net. You’ve made a trap!
Go back to the monster. Put the trap on the tree.
Put a candle on the trap.
A crab will go to get the candle. The crab gets trapped, & the monster runs away.
Pick up the crab & the white fur that the monster left behind.
Go back the G in the Gadget Room.
Talk to G. Give him the crab.
Put the white fur in the Furensic Analyzer 3000.
The monster is a Polar Bear! Talk to G again.
Get the medal & the pizza. Your Finished! Yay haha
Mission 6:
Talk to G. He will turn on the Crab Translator 3000.
The crab brakes the machine & escapes. What are you waiting for? Chase it!
The crab will bring you to the Ski Hill. Follow him off the edge.
You land in the wilderness. Follow the crab to the cave you used in Mission 2.
Go towards the tree stump. (Look! It’s the puffle from Mission 2!)
Go to the left, towards the big log.
Use the scissors in your spy phone to cut the rope to get the bag of O Berries.
Go back towards the tree stump & give the black puffle an O Berry.
Go back to the cave & throw a Puffle O in the pet door.
When the black puffle unlocks the door, go in.
Oh no! It’s a trap! You are stuck in a cage.
The Polar Bear appears. Listen to his looong story.
When he leaves, go to the right until you reach a funny looking machine called the ‘Cage Lift’.
Put an O Berry on the lever on one of the pipes. The puffle jumps up, pulls the lever, & water starts to flow.
Put an O Berry on the left side of the chute. The puffle will jump on top of the shute, thus making the water go the other way.
Put an O Berry on the scales. The puffle will pull the scales down, the little wall will go up, & the water will turn the water wheel, making the cage lift!
Go the the left & pick up the anchor & the rope lying on one of the planks stuck to the wall.
Put them together to make a climbing thingy!…
Go the the left until you see a desk. Put the hot sauce & G’s Electro Magnet 3000 blueprints in your inventory.
Go to the door & open it. Snow will fall from the roof.
Put hot sauce on an O Berry & give it to the black puffle.
The black puffle will fly through the snow & leave a path for you.
Go back to the cliff & use the climbing thingy to get back to the Ski Hill.
Go the the Ski Lodge (if you listened to the Polar Bear’s story, you’d know he’s going to make the Ski Lodge into a big bonfire).
Go through the Ice Fishing door. The Polar Bear is in there.
Now you can go to the Pizza Parlor. Order a seaweed pizza.
Go back to the Polar Bear. Give him the pizza.
While his back is turned, click the lever on the machine.
When he turns back to his machine, he’ll start it.
It goes backwards & pushed him & the Crab across the lake.
G turns up. Talk to him.
You get a phone call from the Polar Bear.
Talk to G again. Give him the blueprints.
Watch the black puffle soaring across the sky….
Get the medal & the Electro Magnet 1000 blueprints.
Mission 7:
Talk to G & watch the secret footage.
Go over to the door into the Gadget Room & click the Invention Cabinet on the left of the door.
The access word is ‘key’. Use your code translator in the corner to help.
Take the mini Electromagnet 3000 out & go to the Ice Burg.
Go to the left & use the magnet to attract the block of ice with the spring in it.
Go to the Gadget Room & put the ice block on the conveyor belt of the Test Chamber.
Pull the red level to bring the ice block into the Test Chamber.
Click the fire button to melt the ice, then pull the red lever again to take the spring out.
Go to the Snow Forts & put the spring in the Clock Tower.
Go to the Town & take a poster of the main gear from Rookie, the penguin that helped you during Mission 3.
Go to the Pizza Parlor & take the music script that’s on the ground beside the piano.
Go to the Stage & click the piano. Put the music script on the piano & play the tune correctly to make the yellow puffle happy.
Give the puffle the picture of the main gear.
Go to the Beach & take the green bucket beside the guy in the snow chair.
Go to the Snow Forts & fill the bucket up with snow. (It has to be Snow Forts snow, it’s the best kind for some reason.)
Go back to the yellow puffle at the Stage & give him the snow. He will make a snow gear.
Take the snow gear to the Gadget Room & put it in the Test Chamber like you did with the ice block, but this time press the snow button.
The snow will get so cold it will turn to ice.
Now put the ice gear in the Clock Tower too.
Now go to the Dock & ask the two penguins for the target back.
They will challenge you to a tricky game. You have to hit the target three times, but you have limited snowballs.
Take the target when you win, & go to the Gadget Room.
Take the live preserver off the shelf beside the Thingamajig 3003.
Go back to the Dock & give the guys the life preserver as a replacement target.
Go to the Snow Forts & put the target on the Clock Tower.
Rory will talk to you. Then you will get a phone call from Herbert.
G will come along after you’ve finished talking to Herbert. Talk to G.
Get the medal & the Blue Team Pennant.
Mission 8:
Talk to G. While you’re there pick up the flying Fedora Hat to the left of the door into the HQ.
Go to the Dock & talk to Herbert when he comes out of the ground. When he goes back underground take the lamp Klutzy dropped, unless you have Night Vision Goggles – then you won’t need it.
Follow the map Klutzy snapped in half into the Town. One will get stuck on the Night Club sign & one will continue to blow away towards the Snow Forts.
Go into the Coffee Shop & help pick up the cookies that fell on the ground. The penguin will offer you a cookie when your finished.
Go outside and put the fedora hat on the green puffle. Then feed him the cookie so he can fly high enough to get you half the map.
Follow the other half to the Snow Forts. It’ll get stuck in one of the flag poles. Free it & it’ll fly into the Plaza.
It will get stuck in a guy’s newspaper. Talk to him. He will mention he wants a pizza.
Go into the Pizza Parlor & get him a pizza. Then go back outside & give it to him. Then ask for the newspaper.
When he gives you it, take the map piece out of it & stick to two halves together. You can now find your way around Herbert’s tunnel.
Before you go down there though, you need to get some equipment.
You’ll need some tent pegs you can find in the Sport Shop near the door.
You’ll need a net. Take one from the big pile outside the Lighthouse.
You’ll need some balloons. Ask the orange penguin in the Lighthouse for one.
You’ll need a hammer. There’s one attached to the wall in the Gadget Room. It’s to the right of G.
You need a helium tank. There’s on in the Gadget Room to the left of the door into the HQ. You have to ask G before you can take it.
Now you have everything. First of all, take a balloon out of the balloon box & fill it up with helium.
Go to the Town.
Use the inflated balloon to lift up the Gift Shop.
Quickly put the net under the Gift Shop.
Then put the pegs around the net.
Then hammer them into the ground.
This will support the Gift Shop so you can safely continue through the tunnel.
Go into the tunnel & find your way around using your map.
When you go through the tunnel under the Gift Shop you will see the drill Herbert was in. Use the wrench on your spy phone to unscrew the gear from Mission 7 from the machine. Put it in your inventory & continue through the hole into the Boiler Room.
Talk to Herbert. He will brake the boiler in frustration & run away.
G will tell you to fix the boiler. You have to connect the top left-hand pipe to the bottom right-hand pipe to fix it.
When you fix it G will tell you to meet him at the HQ.
Go to the HQ & talk to G. (He’s over by the map of CP.)
Give him the gear.
G says that the next mission will be about catching Herbert. At last!
Get the medal & the ice gear
Mission 9:
Talk to G.
Put the duck, the blueprint (it’s on the wall) & the three tracking devices in your inventory.
Go to the Dock & talk to the penguin. To fix the boat you just need to pull the brown thing sticking out the top. Then ask if you can borrow the pump.
Go to the Plaza & talk to the two penguins. Help them when the blue puffle covers them in chewing gum. Then ask if you can keep the gum.
Now put the gum on the duck, then inflate it with the pump. When it’s fully inflated, attach a tracking device.
Now go to the Iceberg & put the duck in the water.
Now go to the Ski Village, & go inside the Ski Lodge.
Talk to the penguins playing Find Four. Then go find the rest of the pucks for them. (Make sure to check upstairs in the Lodge Attic as well!)
While you’re up in the Attic, make sure you pick up the string on the ground.
When you have all the pucks, give them to the two penguins. (You’ll get an extra reward at the end of the mission for doing this.)
Now go the the Forest & pick up the sticks on the ground.
Put the sticks, the blueprint & the string together to make a kite. Then attach a tracker.
Go to the Ski Hill. Put the kite on the signpost.
Now go the the Mine Shack. Help Rory fix the trough by dragging the planks of wood around. You need to make the trough point to the right instead of the left.
Then help Rory but fixing a mine cart. This bit’s really fun. You have to weld the cracks on the cart.
Now that the cart is fixed, put your last tracker in it.
Now that all three trackers are in place, you should receive a call from G. Go to HQ & talk to G (he’s beside the map).
Take the Binoculars 3000 off the desk.
Then go the the Ice Lake, which can be accessed from the Ski Lodge. Use the binoculars to look across the lake.
Watch what he’s doing. When he walks off, G will call you.
Now go to his camp & take your old spy phone. Attach the spy phone to the binoculars.
Place the binoculars in a tree (keep trying each tree till you reach the correct one).
Now return to HQ & watch the live footage on one of the TVs.
Herbert will notice the binoculars, but G says the mission was a success.
Get the medal & the box of chocolates.
Mission 10:
Talk to G. Eventually Herbert will come up on the CCTV screens.
After he’s finished talking the leader of the PSA comes up on a hidden screen.
When she’s finished speaking and the other two agents go away, pick up the solar panel in the box beside G.
Then go to the beach and talk to the Jet Pack Guy. He needs some Cream Soda. Go into the Lighthouse to get some. (It’s in a barrel at the back of the room.)
Give the barrel to Jet Pack Guy. Now you need to get the right measurements of soda to make jet pack fuel. Here’s how to do it:
L = large container on the left
M = container in the middle
S = Smallest container on the right
to = Pour one container into the other
L to M
M to S
S to L
M to S
L to M
M to S
S to L
You can also read the HELP on the Message in the bottle on the ground. REALLY HELPFUL!
When you get the right measurements Jet Pack Guy will fly off. Now go to the Gift Shop.
Talk to the manager and agree to help him put his stuff outside. Take the box of clothes, the box of…. round things and the table.
Go outside and drop the table on the ground near the sign pointing to the Snow Forts.
Put the clothes and the round things on the table and go back into the Gift Shop and talk to the manager again.
Now go over to Rookie and talk to him. He needs the solar panel you picked up earlier. Put it on to the end of the giant wire for the magnet.
Yay, more puzzles. You need to connect the yellow, red and blue lines to their corresponding-coloured circles. I can’t help you here; you’re on your own.
When you’re finished with the magnet, go to the Dock and talk to the guy beside the boat. Ask him for some rope and he’ll give you it.
Now go to to Night Club and attach the rope to the trap.
Pull the lever when the rope is on to find the trap is broken. Unscrew the plate of metal with your spanner to begin yet another puzzle.
You need to fit the gears into their proper places. It’s not too difficult, so you shouldn’t have any problems with it.
When the trap is working again, go to the Ski Village and answer your phone.
Go to the Dock and find “Herbert”. After Klutzy runs away answer your phone again.
Go to the Night Club and pull the lever to trap Herbert…. or not.
Answer your phone again. The Golden Puffle will get stuck to the magnet which bursts through the wall.
Now you can either take Jet Pack Guy’s jetpack and attack it to the cage, or shine all three lights on the ceiling onto the solar panel to make the magnet stronger. Either way Herbert will get stuck.
After G stops talking, Rookie gives Herbert his phone and Herbert transports to another room. When the two other agents leave, G picks up a package of seeds that Herbert dropped..
Get the medal and the gift
Mission 11:
Speak with G. When you get to the questions about the seeds, choose any of the options. They’re all wrong. He’ll ask again, and then choose, “Are those corn seeds?”
Click on your map (in the upper-left corner) and go to Town. Then go inside the Gift Shop.
Click on Rookie to talk with him. After you’re done, click on the corn kernels lying on the floor and place them in your inventory.
Scroll over to the Gift Shop office door and go through it.
When you arrive in the office, click on Jet Pack Guy to speak with him.
Pick up the corn kernels you see under the desk and put them in your inventory.
Your spy phone will ring. Answer it and you’ll get an important message from G.
Oh no! The spy phone isn’t working. Head back to HQ using the secret entrance.
Go to the Ski Village and walk into the Winter Sport Shop. Click on the dressing room curtain on the right to reveal he secret entrance into PSA HQ.
Speak with G. Herbert appears on the screens and you will talk with him too.
After they’re finished, go back out to the ski village.
Talk to Rookie and then talk to the brown penguin who is crying.
Go to the Beach and then go inside the lighthouse. There is a CD lying on the ground under the piano. Pick it up and place it in your inventory.
Scroll to the left and pick up the spray bottle and cloth.
Take the spray bottle and click on the DVD in your inventory. Spray a few times until you get a message about it being enough. Then click on the cloth and wipe the DVD a few times until you get a message that the DVD is completely clean.
SPECIAL PRIZE: Here’s where you can do the steps to get the special gift at the end of the mission. We’re going to fix the poor brown penguin’s glasses.
Pick up the empty tin can lying on the floor (scroll to the left to see it). Take it outside to the beach and then fill it with water (click on the can in your inventory and then click on the water.)
Go back to the HQ using the secret entrance and go inside the Gadget Room.
Place the can on the conveyer belt. Click the lever to move it inside the chamber. Press the snowflake button to freeze it. Then click on the lever one more time to move it out of the chamber. It will tip over and an ice cube will fall out.
Click on the ice cube and put it into your inventory.
Use the map to go to the Beach. Go inside the lighthouse and click on the top part of the stairs to go up to the beacon on the roof.
Talk to the construction penguin who is fixing the telescope. Give him the ice cube and then pick up the spare lens on the ground.
Go back to the ski village and give the lens to the brown penguin.
Now back to the main mission! Click on the DVD player and put the DVD inside (click on the open/close button, then place the DVD in the tray and press the open/close button again.) It will start playing automatically.
Talk with Rookie and he’ll mention the box on the side of the player. This is the transmission receiver. Click on the DVD player again and then click on your spy phone. Click on the tools button and select the spanner/wrench. Click on the box on the right with the satellite dish icon on it and it will open up.
Now you will play a game that’s just like the classic game, Master Mind. It’s different for everyone but if you follow the instructions it’s very simple. You need to match the colors so that all four are the right color in the right place. They’ll have little green circles around them when they’re correct.
Use your map to go to the Mine Shack. Then click on the corn field that has appeared in the back to the left of the shack.
Follow the trail of popcorn on the ground until you arrive at a very large pile of popcorn.
Pick up the small piece of torn paper on the ground and put it in your inventory.
Choose the path to the right and follow the polar bear footprints. Pick up the remaining pieces of torn paper as you go and place them on top of the original piece in your inventory. When you’re done, you should complete the piece of paper and see an icon appear in the top corner of the screen.
There is a wooden board next to the last piece of paper. Pick it up and place it in your inventory.
Now you need to get through the maze. Return to the big pile of popcorn and then use the directions you can see in the note you just assembled. Choose the paths with the watering can, the corn kernels, the fertilizer, the hot sauce and finally the coffee beans.
You’ll arrive at a river that you need to cross. Remove the board from your inventory and put it on the river. Then cross over it.
Take the corn kernels from your inventory and place them on one of the torches. This will make popcorn that causes the ladder to slide down.
Click on Herbert to speak with him. When he’s done talking, unplug the computer.
You’ll be transported along with a strange object back to HQ. Click on G to talk with him. Herbert re-appears on screen and his plot is revealed. You’ve got to find a way out!
There’s an orange book in the middle of a set of colored books on a table nearby. Click on it.
A special object will pop out of the bookcase on the right. Click on it and then click on the word Help to get instructions.
You need to slide the colored pieces around so that the inner ring matches the outer ring. This should be pretty easy to do.
Special Agent Dot will appear in the bookcase. Click on her.
You will all transport safely out of the PSA HQ.
There will be a short bit where G and Dot talk about the end of the PSA and how you’re great material to join the EPF. This just sounds like a big commercial for the new Nintendo DS game
After they’re done talking, you’ll get your medal and the special gift from Dot for helping the brown penguin with his glasses. Congratulations on on finishing the 11th latest mission for the PSA
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